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How many caskets do we have? Because we're going to need three more, no matter how this turns out.
—Rygar Bronzesteel, Dwarven Fighter
This page is part of the

Valgora
Campaign Setting


Woodscape

Into the Wild[]

The civilized world is all that most common men see. However, the more curious individuals may yet delve deep into the forgotten and unseen places of the world. The deepest parts of the largest forests, the barren centers of desert wastes, and other natural areas that answer to no man's law. Exploration may be what the team calls it, but fame and fortune are what it brings, If you don't die.

Notable Spans of Wilderness[]

Alphabetically[]

Rendigo Reservoir
The Rendigo-based area of land is famous for its fierce creatures
Sykuin Swamps
Located in southern coastal Drexsistan border and the northern coastal Cape Myst borders in Myst Bay, this vast swampland is home to countless predators
Talaran Highlands
The Talaran Highlands are the Island of Hesjing's major wilderness area

Geographically[]

The list below provides basic information about notable spans and tracks of wilderness across the known Valgorian world. The list is designed to list in a roughly North-to-South format, meaning that the first place listed is the most northern, and the last the most southern. This format is to be used to assist Dungeon Master's who have a party in a certain part of the globe and wish to know about the region's wilds.

Ghikva[]

Island of Hesjing[]

Talaran Highlands
The Talaran Highlands are the Island of Hesjing's major wilderness area

Ghikva[]

Rendigo Reservoir
The Rendigo-based area of land is famous for its fierce creatures and hunting

Malsvir[]

Sykuin Swamps
Located in southern coastal Drexsistan border and the northern coastal Cape Myst borders in Myst Bay, this vast swampland is home to countless predators

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Valgoravlogo World Reference History, Ghikva, Malsvir, Talara, Notable Dungeons, Notable Towns & Cities, Notable Spans of Wilderness, Cosmology, Organizations, Deities, Distant Past
How many caskets do we have? Because we're going to need three more, no matter how this turns out.
—Rygar Bronzesteel, Dwarven Fighter
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