West Canaan Wizards (aka WCW) is a homebrew Role-playing Game in development by members of the Organization of Gamers & Roleplaying Enthusiasts . Players take the role of adolescent magicians entering into the West Canaan Wizarding School in the small city of West Canaan, Texas.
Unlike other magical settings, each character may have a different device for amplifying their spells. What have been made popular in other settings like Wands, Rods, and Staffs may be used, though the character can literally choose anything that they can carry or keep near them. This device is known as a W.O.O.D.I., which stands for Wand or other Dweomer Implement. The student must spend a few hours with a device in order to personalize it as their own Woodi, and can change at any time (though changing to a new Woodi requires re-personalizing time). A woodi may only be destroyed by magic, and a former woodi will leave a trace of it's former ownership that other Wizards may be able to identify.
Founded in 1839 in the then-republic of Texas out of the Waverly Manor, the West Canaan Wizarding School is a six year educational institution dedicated to the teaching of magic to arcane gifted youth between the ages of 12 and 18. Upon admission, students are placed into one of the five student teams, which will become their dorm and coed friends. These five teams are the Armadillos, Chupacabras, Coyotes, Longhorns, and Rattlesnakes. The team with the highest average grade-point-average and best sports accomplishments in a year wins the highly sought-after annual Team Cup.
The school appears to the non-gifted public as an abandoned train station.
Courses include subjects such as the history of magic, shifting, brewing, home & garden, PE/Health, countering, charms, and learning the myriad forms of magical transportation. Older students may elect to study non-required courses that interest them, such as astronomy, divination, biology, algebra, and social studies.
|7:30 AM||First Class|
|9:00 AM||Second Class|
|10:30 AM||Third Class|
|12:30 PM||Fourth Class|
|2:00 PM||Fifth Class|
|3:30 PM||Sixth Class|
|5:00 PM||Seventh Class|
|8:00 PM||Free Time|
|10:00 PM||Lights Out|
Students often partake in the extracurriculars available at WCW by joining an assortment of teams. School sports include classic american football, basketball, and baseball teams with the addition of the magical Duel Squad and Nastick racing team. Non-sports-minded youth can join the Band, Cheerleading Squad, or the West Canaan Ogres role-playing club.
The school is located within the sprawling Waverly Manor which sits on top of it's namesake hill on the outskirts of West Canaan. The grounds include the Darkwood Forest on the shores of Darkwood Lake, the couples-beloved Senior Point, numerous atheletic fields and stadiums for the various school teams and the Nastick track.
Outside the SchoolEdit
The wizardry school located in West Canaan is not the only school of its' kind in existence, as it supports and represents only the mid-southern region of the United States. Some of these other schools include the Frontier Wizarding School of Oregon, the Sand Valley academy in the Nevada desert, the Roanoke School of Magic on the east coast, and other American schools as well as many more throughout the world. Most students will rarely interact with these other schools except in sporting events.
West Canaan's rival school is the Gilroy Institute for Mental Psionics, better known as Gilroy or Gimp.
City of West CanaanEdit
West Canaan is located in the northern portion of Texas, though not quite in the panhandle. It is about halfway between Paducah and Guthrie just south of the county line, with most of the city residing in King County, Texas (though the school is actually in Cottle County. The town has a moderate population of 38,000 and is the center of the West Canaan Micropolitian region which receives about 100,000 to 125,000 individuals counting daytime work commuters from smaller towns in the region.
The Village Park district is the district closest to the outskirts where the school resides, and houses the hidden magical district that students and staff attend for supplys and weekend social events. The town is unaware of the school's presence as most are not "magically awakened or aware" - an affliction which the students deem as "Techies" due to their reliance on technology in place of magic.
West Canaan Wizards utilizes a slightly altered version of QAGS Second Edition that incorporates the use of magic and the setting itself.
Below are some of the standard study fields and examples of magical things that followers of the field may be capable of (depending on their skill and roll).
|Course of Study||Example of Student Ability|
|Study Score of 5||Study Score of 10||Study Score of 15||Study Score of 20|
|Astronomy||Write horoscopes||Make celestial maps||Augment spells by sign||Cast astrospells|
|Biology||Care for magical pets||Breed magical pets||Heal magical creature injuries||Understand Dragons and other epic magical creatures|
|Brewing||Make basic potions||Brew common potions||Knows all potions||Customize and enhance potions|
|Charms||Make a good first impression||Win an argument||Get a model's phone number||Raise a zealous army|
|Countering||Block a minor spell||Cast a protective shield||Block and return a spell||Shield others and objects|
|Divination||Lucky educated guesses||See immediate vague future||Predictive Deja-Vu||Premonition|
|History of Magic||Knows magic exists||Can recall numerous wizards' names||Can cast spells created by infamous historical mages||Knows every historical spell by memory|
|Home & Garden||Make trash dissipate||Grow gardens||Make house self-clean||Magically build homes|
|Shifting||Teleport into the next room||Teleport across states||Teleport across country||Teleport self and others|
|Social Studies||Slight understanding of Techies||Great understanding of Techies||Can interact with Techies||Can Survive without Magic|
Video of GameplayEdit
|This video was created by the Quilt City Ogres and uploaded to their youtube channel here|
Chapters that PlayEdit
The following chapters are know to play, previously played, or open to playing the game: