Shadowrun is a pen-and-paper Role-playing Game set in an imaginary future where huge corporations control the lives of their employees and the return of magic has altered people, politics and power. When conflicts arise the corporations, governments, wealthy individuals and even organized crime can subcontract their dirty work to specialists, who then perform "shadowruns" - corporate espionage missions undertaken for pay. The most skilled of these specialists, called shadowrunners, have earned a reputation for getting the job done and have developed a knack for staying alive. In this game the player characters are shadowrunners who try to accomplish the mission presented by the game master.
The Shadowrun world is cross-genre, incorporating elements of both cyberpunk and urban fantasy. The game is set approximately 60 years in the future of present-day Earth, and includes an account of important events from now until the time of the game. As in many near-future cyberpunk settings, Shadowrun includes advanced computer technology and sophisticated cybernetic implants. Unlike in a purely cyberpunk game, in the Shadowrun world, magic returns in 2011. Among other things, this causes humankind to split into subtypes, and some people take the form of elves, dwarves, orks or trolls. Likewise, some animals turn into the familiar monsters of fantasy, and both monsters and human magicians gain supernatural powers. By the second half of the 21st century, when the game is set, these events are accepted as commonplace.
To create a character for Shadowrun, the player selects whether the character will be human or one of the human subtypes, and makes choices regarding body augmentation (cyberware), magic abilities, skills and gear. During play the players roll 6-sided dice to decide the outcome of their efforts, be it talking their way past a security guard, hacking their way into a corporate network or shooting their way out of a gang war. Upon completion of an adventure the GM awards points, called Karma, that allow the character to improve their attributes or abilities.
The Shadowrun role-playing game has spawned a Shadowrun collectible card game, a Shadowrun action figure game, four video games, two magazines, an art book and more than 50 novels. In addition to the main rule book (now in its fourth edition) there have been over 100 supplemental books published with adventures and expansions to both the rules and the game setting.
Chapters that PlayEdit
The following chapters are know to play, previously played, or open to playing the game: