The game is inspired by the classic tales of Frankenstein's monster, the Golem and other such simulacra. The characters are individuals created by first dismembering and reassembling a human corpse in most cases or multiple corpses in others to form a human body, then animating the body with Pyros, the Divine Fire. The resulting creation is known as a Promethean. Animated by the Divine Fire, but lacking a soul, Prometheans seek the greatest prize they know: humanity. Prometheans have no direct equivalent in the original World of Darkness (though Frankenstein's monster, as well as the ability to create and play as such, were associated with the Sons of Ether), but elements of the game, on the surface, recall elements of such games as Wraith: The Oblivion and Mummy: The Resurrection.
The Life of a PrometheanEdit
A Promethean is created from the corpse of a human by a creator; in certain cases, desired components from more than one corpse are combined into a single end-product. Very rarely, otherwise inanimate matter may be used, making a sort of magical android similar to a Golem but with considerably greater variation in form and composition. Most Prometheans are created by other Prometheans, who must create more of their kind as part of their journey towards achieving a state of true mortality. Much less common are instances where mortal creators wield the Divine Fire in order to create a new form of life; these mortals are known as demiurges, and are the most likely to create new types or Lineages of Prometheans. When a Promethean is brought into the world, they often have full knowledge of any languages their body spoke in life, and the processes necessary to control the body (hand-eye coordination, basic visual navigation, etc.). In all other aspects, they are a blank slate, although individuals may discover 'memories' of skills, locations, knowledge, etc. once possessed by the mortal(s) whose bodies they now use. Some Prometheans aid their progeny in learning the basics needed to survive in the world; others leave them to figure things out on their own. There are also cases when the maker is destroyed by one means or another before the progeny wakes.
The Promethean is not human, in either the physiological or cognitive sense. It is a corpse that walks, its autonomic functions and soul replaced by the power of the Divine Fire. While the Divine Fire allows him to pass as a human from a distance, it does not make up for the lack of a soul. When a Promethean spends enough time around humans, the humans begin to fall prey to Disquiet, the feeling that there is something not just fundamentally different, but utterly wrong about the Promethean. Disquiet initially manifests itself as distrust or avoidance of the Promethean; at its worst, it can blossom into mindless rage that can only be abated by the death of the Promethean. Different Promethean Lineages generate different manifestations of Disquiet, each with their own enervating effect on the local environment and population. Disquiet affects more than just mortals; a Promethean who spends too long in one place will find the landscape and environment itself becoming tainted by his Disquiet, eventually turning into a Wasteland. Leaving the tainted zone far behind allows the land to eventually heal, but it does require the Promethean to keep on the move.
There is only one true means by which to truly escape from Disquiet: attaining mortality. Such an act requires years of dedication, but it is possible for Prometheans. By undertaking the Pilgrimage, the Promethean gains knowledge of his self, other Prometheans, and humanity as a whole. The various steps of the Pilgrimage vary widely from one Promethean to the next, but one step remains constant and inviolable: the creation of another Promethean of their line. The Pilgrimage is difficult and lengthy, but it can be achieved.
It is worth noting that the understanding and becoming of humanity can just as easily refer to the baser and worse of human impulses as to the noble and good - although those Prometheans that actually perform reprehensible acts (murder, stealing etc) are less likely to successfully complete the Pilgrimage
Chapters that PlayEdit
The following chapters are know to play, previously played, or open to playing the game: